ANGLE HELD STROKES0
LOUPE · EDGE CROSS-SECTION
THE EDGE, HEEL → TIP
HEELTIP
SCRATCH
ANGLE SCATTER
WATER
STONE DISH
DRAG ACROSS · UP AND DOWN IS YOUR ANGLE · OR HOLD SPACE

APEX

THE SHARPENING BENCH · KEEPERS GUILD

An edge is two ground surfaces meeting in a line. If they never meet, there is a flat at the tip and the knife will not cut, no matter how bright you polish it.

There is no button here that says sharpen. There is a stroke you have to make, and an angle you have to hold while you make it. Your hand drifts. That is the whole game.

1
Drag across the stone to sweep the blade heel to tip. Up and down sets the angle you are holding. Both at once, every stroke.
2
Consistency beats effort. The variance between your strokes matters more than the average. A wandering angle grinds a rounded apex that never meets.
3
The burr is the milestone. Grind one side until a thin wire of steel folds over onto the other side along the whole length. That burr is the proof the bevels have met. Then flip.
4
Grits go in order. Each stone only has to remove the scratches of the one before it. Jump from 400 to 3000 and you will polish coarse scratches for an hour.
5
Then take the burr off. Light alternating passes, or a strop. Leave it on and the knife cuts once and goes dull as the wire folds over.
DRAG on the stone to stroke   SPACE hold to sweep   ↑ ↓ angle
1 2 3 4 stones   Z X C pressure   F flip   B feel for the burr
W water   L lap the stone   V change view   ENTER test it   R restart
← KEEPERS GUILD FONDSITE

PICK THE ANGLE FIRST You grind each side at one angle and you live with it. Lower angles cut better and chip sooner. This is a real trade-off, not a difficulty setting.
← KEEPERS GUILD FONDSITE

← KEEPERS GUILD FONDSITE

THE BENCH IS DRY

WHERE THIS STOPS Serrated blades, ceramic blades, a snapped tip, and knives you care about deeply belong with a professional sharpener. Grinding out real damage costs blade height, and a good sharpener takes the least steel that will do the job.
← KEEPERS GUILD FONDSITE